NewTek LightWave 3D v2020.0.3 (x64) + Fix

   

NewTek LightWave 3D® makes it possible for anyone to become a 3D artist and animator. The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime. This complete out-of-the-box 3D animation solution now offers real-time collaborative 3D interactivity through a bridge to Unreal Engine.

 


Features :

  • Two New Global Illumination Render Engines
    LightWave, long known for the beauty of its render engine, gains new advancements in LightWave 2020 with the redesign of the Global Illumination rendering engine, bringing two versions for artists: Brute Force, an unbiased radiosity engine, and Irradiance Cache, an interpolated radiosity engine. Using the new render engines independently or in concert will assure you get the real-world render results you seek, with higher quality and more control.
  • Two New Shaders in FiberFX
    The new hair shaders in LightWave 2020 deliver more realistic hair leveraging the physical based renderer. Principled Hair Material is based on the Principled BSDF settings. The five inputs: Color, Cutical Tilt, Roughness, Radial Roughness and Index of Refraction provide a simple interface for spectacular results. With AFC Hair Shader (Artist Friendly Control — a simplified approach) the specular settings are divided into two sections: Primary, for reflection of the front side of the stroke and Secondary for the reflection bounced off the backside of the stroke. Now, you have the option to select a simple artist friendly shading option or complete control for the look you desire.
  • OpenVDB Gets New Set of Production Tools
    Leading the pack in the LightWave OpenVDB roster is support for Partio particle objects. What you gain is the power of Houdini particles with the simplicity of the LightWave interface. Also included in the new OpenVDB toolset is:
    Advect Point Node – Advect particles by velocity grid
    Analysis Node – Grid creation Gradient, Curvature, Laplacian, Closest Point, Divergence, Curl, Magnitude, Normalize
    Combine Math Node – Combines grids using math operators
    Level Set Morph – Morph between level set grids
    Partio Node – Load Houdini.HClassic particle files
    VectorGrid Split and Merge – Split and merge Vector grids for further experimentation
    Visualize Node – Grid viewer with options
  • Redesigned Motion System
    LightWave 2020 provides the ability to change Rotation Order per item and is saved with the scene file. This allows for an easier transition from other applications to LightWave. Additionally, instances of Gimbal lock can be avoided and items you are animating can be allowed to follow a more natural rotation order.
  • Local Action Center
    LightWave Modeler allows you to impact a group of items all at once in the Local Action Center. Select disparate edges or polygons in your model and act on them as one, locally. The Local Action Center works on multiple layers at a time for fast and easy changes.
  • Tone Mappings
    Gain greater control over the look of your render with the new Pixel Filter in LightWave 2020. Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high – dynamic – range images in a medium that has a more limited dynamic range. Further, as a Pixel Filter it can be used in VPR for quick results.
  • Shedding New Light
    In LightWave 2020 the Environment Light has taken on new importance. Now, Environment Lights are connected directly to the environment, adding the direct sampling of the backdrop. The updated Environment Light opens as part of the default scene in Layout, and the new light results in the streamlining of environmental systems.
  • Scene Editor
    Improved workflow in Scene Editor allows you to manage large, complex and layered scenes with ease.
  • FBX Interchange
    LightWave 2020 provides enhanced pipeline support, increasing access to motion capture for auto – rigging. More features are support in the FBX format, which provides greater flexibility when working with other animation tools.

How To Install?

  1. Install the program from the given setup.
  2. Start Lightwave, when you are asked for a license simply DRAG “LICENSE.LWK” into the Windows from “Licenses Fix” (or you can copy it to the bin folder before starting lightwave)
  3. That’s it . Restart Lightwabe and Enjoy it.
  4. Boom! Now you can use the program without any interruptions.
  5. That’s it, Enjoy now 😉


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